My goal is to create a game that will conquer the hearts of gamers and move the game forward. Having played a lot of games, I understand what the industry lacks and what is already redundant, and I am ready to put these ideas into practice.
I am always open to new opportunities, interesting suggestions and exciting projects in the field of game design. Let's create cool games together! If you have any ideas or suggestions, do not hesitate to reach out!
skills & positions
PRACTICE
EXPERIENCE
Creating game concepts:
Analyzing stereotypes and cliches in games
Articulating the theme, conflict, and pitch of the game
Developing key elements of game design
Development of the game setting and player's interaction with the world
Creating rules and setting up player feedback
Systematization of concepts, game rules and mechanics using a table
Assessment of the prospects for the implementation of the concept before the prototyping stage
Fixing the project preparation plan for release
Prototyping in Unity using C#
Work with scenes and object management (creation, placement, transformation of objects)
Implementation of basic control systems (movement, jumping, camera, interaction with objects)
Processing keyboard and mouse input
Create simple game mechanics (for example, shooting, collecting objects, combat mechanics)
Creating basic UI elements (buttons, text, images) in Unity. Knowledge of the syntax and basic C# constructs (variables, data types, operators, conditional operators, loops)
Game Designer at GGJam'25
april 11-13, 2025
Game Designer practice and learning
05.23 - at the present time
Game Designer at KiselevPlayStudio
03.25 - at the present time
EDUCATION
2007 - 2012 Vladimir Institute of Business. Department of Computer Science, Economics and Finance
2023 - 2025 Сourse Profession Game Designer
Always learning — diving into game design literature, case studies, and short courses to sharpen my skills
TOOLS
AI tools
Others
TASKS and documentation
main tools
GOOGLE TOOLS
Active user of many services
MICROSOFT OFFICE
Familiar with the entire product line
Chatgpt
deep seek
JIRA
notion
kaiten
FIGMA
Experienced user of core products
ADOBE PRODUCTS
Fundamental C# knowledge (core syntax, logic, and methods)
C#
MIDJOURNEY
unity
Customizing Assets, Creating Levels, Testing
MY PROJECTS
we will call you back
A game developed in just 48 hours during a game jam by a team of two programmers, a 2D artist, a sound designer, and myself as the game designer. The player has 10 minutes to land a job in the game industry before getting evicted from their apartment.
Gameplay revolves around a mock job search website with absurd recruiter questions, a fast-paced mini-game testing reaction speed, and tactical choices to boost job search progress. Light humor, relatable situations, and a rush of excitement make the experience fun and energetic, despite the tight development timeline.
Developed a 3D platformer prototype in Unity where players control a fast-rolling ball to collect coins while avoiding deadly traps (moving platforms, obstacle courses, and a hazardous maze).
Implemented core mechanics using C# including ball physics, item collection, and trap triggers. Designed levels with ProBuilder, enhanced textures in Photoshop, and optimized performance using free assets.
This prototype was created using visual scripting (Bolt) as part of a learning program, serving as a stepping stone to transition to C# programming. The core bird jump mechanic was mapped to left mouse click for optimal player responsiveness.
Space Fighters was my first development project, created to replicate the classic Space Invaders mechanics while learning Unity fundamentals. Through this project, I gained hands-on experience with asset implementation, game logic programming, and Unity's UI systems.
This game concept is about a young hunter Yara who goes to a dangerous valley to get fire for her tribe. Fire is her salvation, but also her burden, as well as the main feature of the game.
Become galactic engineers in this physics-driven co-op experience! Unlike simple ‘disassemble’ buttons, our game forces you to physically dismantle machinery—every component has realistic structure and requires unique demolition approaches.
A structured document describing the essence of the rifle and its role in the game. Terms of reference for developers.